Abstract

Systems and methods are proposed that measure and evaluate the world-locking capability of an immersive environment. World-locking refers to the ability to position a virtual reality object in a physical environment and have the object remain stable and reliably fixed at the same location without drifting when the user moves around. To evaluate the world-locking capability of an immersive environment, a device with a pair of eye proxy cameras is used to simulate a user’s experience of looking through an extended reality (XR) device such as a head-wearable device. A stationary target is then positioned at a specific location within the field of view of the XR device. A marker tracking application is used to generate and position a virtual reality object at the location of the stationary target. The XR device is then moved, and the positions of the stationary and virtual reality objects are identified and measured when the XR device moves to measure any differences between the location of the virtual reality object and the location of the stationary object. Any detected differences point to shortcomings in the ability of the virtual environment to world-lock virtual objects. The detected differences may be collected, analyzed and used to improve the systems.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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