Latency is an important performance parameter for online applications such as video conferencing, multiplayer video games, etc. The performance of such applications over WiFi networks, which sometimes gather packets in a queue until airtime becomes available, is of interest. This disclosure describes techniques to emulate WiFi transmission without actually adding WiFi networks to a hardware testbed such that the performance of latency-sensitive applications can be evaluated quickly in real time.
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N/A, "Emulating WiFi networks for latency-sensitive applications", Technical Disclosure Commons, (August 16, 2019)