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Abstract

Latency is an important performance parameter for online applications such as video conferencing, multiplayer video games, etc. The performance of such applications over WiFi networks, which sometimes gather packets in a queue until airtime becomes available, is of interest. This disclosure describes techniques to emulate WiFi transmission without actually adding WiFi networks to a hardware testbed such that the performance of latency-sensitive applications can be evaluated quickly in real time.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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