Abstract

This paper describes the original required network bandwidth reducing cloud based high fidelity virtual world experience containing a greater number of adjacently packed video frames per unit time with greater image feature similarities between adjacent video frames that will support a greater interframe compression capabilities where the greater interframe compression capabilities will directly facilitate the capability to stream higher resolution video frames. The cloud based high fidelity virtual world experience will incorporate a cloud-based server system, a collection of computers and a collection of computer networks. The entire cloud based high fidelity virtual world experience will logically consists of a collection of stereoscopic 3D structured effectively higher-resolution video frames collections where each structured effectively higher-resolution video frames collection will contain an initial high-resolution video frame that will serve as the beginning phase for the high-fidelity virtual world experience provided within the structured effectively higher-resolution video frames collection, which will be loaded into the virtual world experiencing computer by the cloud-based server system, and where the time taken to fully load the high-resolution video frame will depend on the network streaming capability of the cloud-based system. In addition to that, each structured effectively higher-resolution video frames collection will contain a following collection of effectively higher-resolution video frames that will be configured after the initial high-resolution video frame where all of them will inherit the collective features of the original required network bandwidth reducing cloud based high fidelity virtual world experience, directly contributing to a smoother and a fast-paced virtual world experience.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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