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Abstract

From a single schedule, a real-time monitoring path (audible + playhead) runs alongside an offline non-real-time render that produces a deterministic, jitter-free buffer. Effect-tail length is computed automatically (e.g., n = ceil(ln(0.01)/ln(g)) for feedback echo; decay/impulse length for reverb), the offline render is extended by exactly that, then trimmed to elapsed time + tail and encoded to WAV — a clip/dropout-free export while the user still hears live monitoring.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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