Abstract
A smartwatch interface displays dynamic, three-dimensional-like animations which are directly responsive to the user's wrist movements. The system uses data from the watch's Inertial Measurement Unit (IMU) to drive the animation of on-screen graphical elements in real-time. The method includes code-based techniques for simulating visual effects like gradients and for managing element animation to maintain fluid performance (e.g., 30 frames per second) to overcome hardware limitations related to rendering complex graphics and a high number of elements.
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
; Namie, Gabriela; Guerrero, Teddy; Benson, Seth; Cox, Courtney; Gough, Tyler; and Humphrey, Mike, "IMU-Driven Watch Face with Performance-Optimized Graphics", Technical Disclosure Commons, (January 18, 2026)
https://www.tdcommons.org/dpubs_series/9198