Inventor(s)

Dongeek ShinFollow

Abstract

Conventional language learning applications often lack the immersive, real-world conversational practice necessary for effective language acquisition. This disclosure describes a method for language acquisition using an extended reality (XR) platform that generates realistic environments populated by interactive avatars. These avatars can be rendered using a text-grounded Generative Adversarial Network (GAN) and are trained on datasets of native speakers’ speech and facial expressions. A large language model (LLM) facilitates real-time, audio-based conversation between the user and the avatars, with conversational difficulty adapting to the user’s proficiency level. A spaced repetition algorithm can also be used to reinforce vocabulary. The purpose of this method is to provide a more effective learning tool by simulating realistic conversational scenarios, enhancing user engagement, and improving language retention through interactive, contextual practice.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

Share

COinS