Abstract
A three-dimensional (3D) experience, in the context of virtual or augmented reality, seeks to replicate the way humans perceive the real world. A true 3D experience typically involves a complete 3D model of the environment, where every object has defined geometry, texture, and position in space. However, creating these fully-realized 3D environments is resource-intensive, requiring significant computational power for real-time rendering and complex algorithms for asset creation. This can be a major bottleneck for applications that need to generate a wide variety of immersive backdrops quickly.
An alternative to the 3D experience is a "3D-like" experience, often referred to as a stereoscopic or spatialized environment. This approach creates the illusion of depth from a two-dimensional (2D) image by presenting a slightly different perspective to each eye, simulating natural binocular vision. This method, while not providing the same level of interactive freedom as a full 3D environment (often being limited to three degrees of freedom, or 3DOF, where the user can look around from a fixed point), can still deliver a compelling sense of immersion and depth. The key advantage is that it can be generated far more efficiently, starting from a simple 2D image. A 3D-like experience can offer a balance of high immersion and low generation cost, making it a practical choice for some applications.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Shin, Dongeek and Mojab, Nooshin, "Auto-Spatializing Environments", Technical Disclosure Commons, (September 04, 2025)
https://www.tdcommons.org/dpubs_series/8558