Abstract

This document describes techniques that enable a computing device (e.g., a personal computer, laptop, smartphone, smart watch, server system, gaming console, tablet, wearable device, virtual reality (VR) headset, augmented reality (AR) glasses, etc.) to automate repetitive tasks in video games using an intelligent software agent (e.g., artificial intelligence (AI), machine learning model, etc.). Video games often necessitate repetitive, time-consuming tasks for player progression, leading to user fatigue and diminished enjoyment (e.g., loot farming, resource gathering, experience point (XP) grinding, repetitive combat encounters). In some instances, the player may have to complete the same tedious tasks multiple times to reach engaging content, for example, if the player fails a boss fight in a video game and must replay an entire dungeon to try again. The computing device may configure the intelligent agent to identify and automate such recurring in-game task sequences based on user authorization and input. The intelligent agent may incorporate input monitoring and/or pattern recognition to detect repetitive user actions. The intelligent agent may also include a context-aware automation functionality so the device may execute automated tasks while monitoring for changes in the video game environment. The techniques may incorporate user control and oversight features to help ensure explicit consent and provide an override mechanism. Accordingly, if the player wishes to regain control in the video game, the device may quickly disable the intelligent agent. In this way, the techniques of this disclosure may streamline repetitive gameplay, thereby reducing user fatigue and/or repetitive strain injury, improving the user experience, and allowing the player to focus on more engaging aspects of the video game.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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