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Abstract

In some implementations, the technology can render a dense layout of interactive mechanisms (e.g., selectable text and/or graphics) that are responsive to low accuracy input methods on the XR device. In some implementations, an XR device can associate a shortcut with the physical object (e.g., an action relative to the physical object, an option to perform an action relative to the physical object, etc.). In some implementations, a workload manager can select an augmentation workload using one or more of captured environment data (e.g., captured visual frames, audio, etc.), output from the initial stage model(s), any other suitable data.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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