Abstract

An increase in Wi-Fi probe request packets (which may be broadcast in homes for remote workers or hybrid work environments and in corporate enterprise wireless local area networks) is directly proportional to a percentage increase in airtime utilization and the overall channel utilization of different Wi-Fi frequency bands. An increase in these two parameters may sometimes adversely impact the overall performance outcome when an application is connected to a Wi-Fi network. To address this type of challenge, techniques are presented herein that support a peer-to-peer (P2P) workflow-based onboarding of augmented reality (AR) and virtual reality (VR) enabled Wi-Fi 6 and Wi-Fi 7 clients (as used by, for example, remote workers) by leveraging the Wi-Fi Device Provisioning Protocol (DPP), P2P information elements (IEs), and a nonce-based validation technique between a parent and child Wi-Fi clients. Aspects of the presented techniques support the scanning of a Wi-Fi logo from an AR or VR headset and then the triggering of the scanning of a hardware media access control (MAC) address to automatically craft a unicast packet and then send a directed probe request packet specifically to just the instant access point (AP) through the infrastructure’s hardware MAC address.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

Share

COinS