Abstract

Mesh processing algorithms have the potential to perform better when being guided by a distortion metric. Some mesh processing algorithms can take advantage of such guidance and produce better results, while maintaining high visual quality. Mesh geometry decimation and texture coordinate generation are candidate algorithms to be guided by the distortion metric. An additional motivation is to provide a convenient way to visualize the most distorted areas on mesh surface in 3D space.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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