Abstract
rigid body simulation; sleeping; deactivation; resting contact; stacking; static equilibrium; contact force solve; friction cone; Coulomb friction; projected Gauss-Seidel; linear complementarity; block principal pivoting; active-set method; minimum-norm forces; skyline LDLᵀ factorization; position projection; mass-weighted projection; post-stabilization; warm start; augmented Lagrangian; vertex block descent; AVBD; simulation island; numerical sag; perception thresholds; real-time physics; video games; virtual reality; robotics; masonry
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Recommended Citation
Kimberlin, Kyle, "Sleep of Resting Rigid Body Rslands from an Exact Equilibrium Solve", Technical Disclosure Commons, ()
https://www.tdcommons.org/dpubs_series/12858