Abstract

This paper describes a 3-dimensional pre-rendered high-fidelity virtual world that have the capability to utilize greater amounts of computing power to generate the high-fidelity virtual world where the entire high-fidelity virtual world can be spatially navigated utilizing a cubical space based geometrical mechanism. The entire pre-rendered high-fidelity virtual world, will have the capability to utilize greater amounts of computing power over a greater amount of time to generate the high-fidelity virtual world, due to the reason of being able to utilize greater amounts of computing power over a greater amount of time, will have the capability to utilize high-fidelity rendering methodologies such as path tracing, will be logically and structurally defined and modelled utilizing a N3 3-dimensional array structure where the 3-dimensional array structure will contain an N3 number of identical cube shaped spaces, will provide each containing cube shaped space the capability to function as a central motion initiating spatial location of a 33 3-dimensional array structure that will contain a one single centralized cube and 26 spatially adjacent and spatially surrounding cubes and will provide the capability to collectively utilize the entire N3 number of identical cube shaped spaces to function as a composite geometrical navigational structure. The entire 3-dimensional pre-rendered high-fidelity virtual world that have the capability to utilize greater amounts of computing power to generate the high-fidelity virtual world where the entire high-fidelity virtual world can be spatially navigated utilizing a cubical space based geometrical mechanism, will be perceived utilizing a collection of high-fidelity video frames.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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