Abstract

This disclosure describes a method and system for procedurally generating three-dimensional virtual environments whose spatial composition, asset placement, and atmospheric properties are driven by parameters derived from empirical environmental psychology research. The core innovation is the use of multi-dimensional emotional profile vectors — parameterised from validated human perception studies including prospect-refuge theory, vastness-awe research, and spatial density psychology — as the primary control surface for an automated world generation pipeline.

Unlike prior approaches that use aesthetic heuristics, noise-based randomness, or manual artist direction, the system described here encodes psychological research findings directly as generative constraints. The result is environments in which emotional response is a designed output rather than an emergent side effect. This document constitutes a public prior art disclosure intended to prevent any third party from obtaining patent rights over the concepts and methods described herein.

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Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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