Abstract
This disclosure describes a method and system for procedurally generating three-dimensional virtual environments whose spatial composition, asset placement, and atmospheric properties are driven by parameters derived from empirical environmental psychology research. The core innovation is the use of multi-dimensional emotional profile vectors — parameterised from validated human perception studies including prospect-refuge theory, vastness-awe research, and spatial density psychology — as the primary control surface for an automated world generation pipeline.
Unlike prior approaches that use aesthetic heuristics, noise-based randomness, or manual artist direction, the system described here encodes psychological research findings directly as generative constraints. The result is environments in which emotional response is a designed output rather than an emergent side effect. This document constitutes a public prior art disclosure intended to prevent any third party from obtaining patent rights over the concepts and methods described herein.
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Conduit, Michael D., "Emotionally Coherent Procedural World Generation: Environmental Psychology as a Generative Framework for Automated 3D World Construction", Technical Disclosure Commons, ()
https://www.tdcommons.org/dpubs_series/10797