Abstract
A web-delivered augmented-reality platform for location-based tourism is disclosed in which interactive story content is bound to real-world geographic locations and delivered through a standard web browser using WebXR, without installation of a native application. Physical presence at a location is established by a multi-signal verification engine that fuses geofence dwell detection, motion-trace analysis for spoofing detection, and cryptographic device attestation into a composite presence-confidence score; when the score exceeds a threshold, the system issues a signed completion token bound to a geofence hash and a time window to resist replay. Raw camera frames are retained on the user device, and only the proof token is transmitted, preserving privacy. A monetization engine distributes payments among content creators, venue owners, and a platform operator, executing payouts only upon presence-verified quest completion according to a programmable, reputation-weighted allocation schema. A positioning-fusion module transitions among GPS, vision-based localization, and radio-frequency techniques (BLE, Wi-Fi fingerprinting, Wi-Fi RTT, and UWB) for sub-meter indoor triggering. Further embodiments include multi-user consensus anchoring for shared scenes, telemetry-driven adaptive difficulty, differential-privacy analytics, and safety- and crowd-aware quest routing. This disclosure is published as prior art to establish freedom to operate.
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Abioye, Olufemi, "Systems and Methods for Location-Verified Augmented Reality Tourism with Multi-Signal Presence Proof and Automated Creator Monetization", Technical Disclosure Commons, ()
https://www.tdcommons.org/dpubs_series/10517