Abstract
Today, scavenger-hunt gaming applications on mobile devices navigate a player through multiple locations in a physical world via global positioning system (GPS) locating technologies. A scavenger-hunt gaming application that relies on alternate locating technologies, e.g., beacons, is described. A group of beacons can be associated to a series of points of interest (POIs) of a particular venue (such as a park or museum). The group of beacons, as well as the POIs, are subsequently indexed, recorded, and either downloaded as part of the scavenger-hunt gaming application or accessed via a cloud-based gaming service. The scavenger-hunt gaming application, referencing a group of beacons specific to a venue, is capable of being played at multiple venues in the physical world.
Recommended Citation
Moroney, Laurence, "Beacon-Based Gaming", Technical Disclosure Commons, (November 22, 2017)
https://www.tdcommons.org/dpubs_series/832