Abstract
In a three-dimensional virtual world that is presented as part of a virtual reality environment, a player is teleported from one location displaying a point of interest to a new location displaying a new point of interest. When positioning the player at the location within the three-dimensional virtual world displaying the new point of interest, a virtual reality application determines a player viewing position at the location in order for the player to view the point of interest in a consistent and optimized fashion. The determination made by the virtual reality application, comprehending factors of scale, altitude, and direction, provides the player with a view that is comfortable and makes the point of interest easily recognizable.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Glazier, Adam; Ashkenazi, Nadav; Seegmiller, Matthew; Ali, Syed; and Le, Andre, "Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain", Technical Disclosure Commons, (October 02, 2017)
https://www.tdcommons.org/dpubs_series/723