Abstract
Uncompressed light field files tend to be big, and may take gigabytes of space for storing a small portion of a scene. However, there can be redundancy in the data. Therefore, compressing the data can result in significant reduction of data size for transmission and/or storage. Further, interpolating uncaptured light-fields can be based on two blurry images generated from a frame of streaming video.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Russell, Andrew Ian; Pharr, Matthew Milton; and Rapoport, Evan, "Virtual Reality Video Compression", Technical Disclosure Commons, (September 15, 2017)
https://www.tdcommons.org/dpubs_series/670