A system and method is disclosed that may shorten the waiting time for a player while playing multiplayer games in a smart speaker device system. Accordingly, an application is included in the players’ mobile phone that may link the player with the device. Each player may be assigned a pitch or unique sound that identifies the player to the device. At the start of a multiplayer game, the device may place a request to all the players. Each player may race to respond to the request by pressing a button on their phone to establish priority. The device may listen with a microphone and may use audio processing to determine the pitch to identify the prioritized player. The device may call on the prioritized player to respond to the request. The prioritized player may then respond to the device. This provides an exciting game experience by making the interaction fast-paced.
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"PLAYER IDENTIFICATION USING PITCH DETECTION IN MULTI-PLAYER GAMES ON A SMART SPEAKER DEVICE", Technical Disclosure Commons, (August 11, 2017)