Location-based entertainment (LBE) using virtual reality (VR) is a type of group entertainment that is orchestrated in relatively large spaces, e.g., halls, repurposed malls, etc. LBE for VR typically has carefully-timed, linear, and inflexible content that is designed to rapidly pipeline players through the experience. Players typically have little control via their actions or decisions on the evolution of the game.
This disclosure describes techniques to dynamically partition a physical venue into regions, where regions are locked by players as they move around based on game content. Regions support branching, e.g., non-linear content such as multiple exits per region. The techniques enable LBE experiences with arbitrary duration and player agency. The usage of large physical spaces is optimized to support a large number of concurrent groups that can go through different VR experiences in a safe and systematic manner.
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Anonymous, "Dynamic Space Partitioning, Reservation, and Player Movement For Concurrent, Non-linear and Virtual Location-based Entertainment", Technical Disclosure Commons, (October 05, 2020)