Rendering user-interface controls on contoured virtual displays is computationally expensive. The usual solution is to render a whole second panel as an overlay and transform it to fit the contoured display. This disclosure describes computationally efficient techniques to render user interface controls for contoured three-dimensional virtual displays. Per the techniques, a user interface object is converted to a 3D-object defined by a collection of polygons and the polygons are attached to the contoured surface.
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Anonymous, "User Interface Controls For Contoured Three-dimensional Virtual Displays", Technical Disclosure Commons, (July 09, 2020)