Abstract
Rendering user-interface controls on contoured virtual displays is computationally expensive. The usual solution is to render a whole second panel as an overlay and transform it to fit the contoured display. This disclosure describes computationally efficient techniques to render user interface controls for contoured three-dimensional virtual displays. Per the techniques, a user interface object is converted to a 3D-object defined by a collection of polygons and the polygons are attached to the contoured surface.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Anonymous, "User Interface Controls For Contoured Three-dimensional Virtual Displays", Technical Disclosure Commons, (July 09, 2020)
https://www.tdcommons.org/dpubs_series/3415