Videos captured with smartphones or other handheld cameras can include shaking due to motion of the user’s hand during capture. When such videos are transformed into 3D for rendering in a virtual reality environment, the shaking in the 2D video can cause the viewer of the VR scene to experience a roller coaster feeling where the virtual world shakes. This disclosure describes techniques to track points across multiple frames of a 2D video. When the video is transformed into 3D, a 3D coordinate is established for each pixel of the video. The tracked points are used as input to optimization techniques that determine rotation and/or translation operations to transform the coordinate system such that the 3D world is stabilized.
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Anonymous, "Capture Camera Movement Compensation for Display of 3D Video in Virtual Reality", Technical Disclosure Commons, (November 01, 2019)