To place a virtual object in a real field of view, present techniques typically require a user to move their mobile device in a roughly circular fashion near the point of the landing of the virtual object. The movement of the mobile device is used to gauge the orientation of the background plane on which the virtual object lands. This is a cumbersome operation and it can take a substantial amount of time for the user to perform the gesture. It also breaks the experience between a 2D to AR mode. This disclosure describes techniques to determine the orientation of a virtual object to be placed in a real field by turning on the camera just prior to an anticipated start of AR mode. The camera feed is used to automatically determine the background plane.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.