Josh WeaverFollow


A player immersed in a virtual reality environment often interacts with a virtual reality scene while he is physically located in a virtual reality room. The player typically views the scene through a head-mounted display, which is connected to a host device or a network port via a communicative cord. When interacting with the virtual reality scene, the player may physically change and rotate his position in the virtual reality room in response to what is being displayed as part of the virtual reality scene. As a result, the communicative cord can wrap around and become entangled with itself or the player, resulting in discomfort or other undesirable conditions. A virtual reality tracking system monitors the player’s position within the virtual reality room and causes a virtual reality application to alter the virtual reality scene, resulting in the player changing and rotating his position in a manner that would prevent or manage cord mishaps is described.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.