Abstract

A system for low-bandwidth, client-based, rendering for gaming videos is described. The system may include a gaming device, server device, and user devices. The gaming device may include a processing device and graphics processing unit (GPU). The processing device receives user input and generates rendering commands from the user input. A first rendering unit of the GPU generates gaming video from the rendering commands. The server device receives the gaming video and the rendering commands from the gaming device. The server device determines the first user device is not compatible with the rendering commands, compresses the gaming video, and transmits the compressed gaming video to the first user device. The server device determines the second user device is compatible with the rendering commands and transmits the rendering commands to the second user device. The second rendering engine of the second user device generates rendered gaming video from the rendering commands.

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